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And like the sandbox features, the city-simulator elements of Stronghold 3 get their very own game mode: an economic campaign with virtually no combat. Also, you can choose between being a popular ruler who draws peasants with low taxes, high rations, and entertainment options, and being an evil SOB who may not attract many subjects but wrings every last ounce of work out of the people he does rule by threatening them with torture. It's always a struggle to come up with just the right balance of food, wood, stone, and other commodities, but there aren't so many different resources and petty tasks that it becomes overwhelming. When it comes to managing your castle's town, the overly complex setup of Stronghold 2 has been rolled back, and once again you use simple tools to deal with complex situations. In fact, if that's all you want to do, you can focus on building in the game's sandbox mode, with no hungry mouths to feed, no need to raise money to buy materials, and no barbarians at the gates. You can customize and decorate your castle like never before. Thanks in part to a third-party engine (Trinity, which was also used for the most recent Settlers game), castle-building is no longer locked to a grid-you can rotate your buildings any way you please, and you can place your walls in any design imaginable. And with each of these features, Stronghold 3 not only brings back the magic of the series' roots, but makes substantial improvements. When all of these elements work in perfect harmony, you really do feel like a king. It's a terrific blend of several different gameplay types: There's the sandbox thrill of being a castle architect, the city-simulator angle of making sure your peasants don't starve, and the military strategy of beating back enemy forces.
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So, at $50, this is a decent buy for hardcore Stronghold fans, but other gamers can skip it, or at least wait for a price cut.Īs you might already know, the point of Stronghold is to build a castle, organize your local economy, and take on rivals both offensively (through sieges) and defensively (by fighting off invasions). However, the game does a poor job of easing in newcomers, and it's lacking some key features. If you loved Stronghold and its unnumbered successor, Stronghold Crusaders, you'll be delighted to find that the old formula is back and there's plenty of content. To save the franchise, developer Firefly has tried to eliminate the overly complicated elements that made Stronghold 2 so fiddly, rekindle the magic of the original games in the series, and add a modern touch with some new features.ĭoes it work? Well, mostly. Post comments to troll and cause unrest.Many gamers are wary about Stronghold 3-which isn't surprising, considering that Stronghold 2 was widely considered a disappointment.
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Harass members of the community for game codes or in-game items.Share confidential information about another community member or yourself.Share links or have discussion around pirated or otherwise illegal content.
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Share racist, sexist, sexually explicit or otherwise offensive, discriminatory or illegal content.Harass or bully other community members or Firefly staff.It also goes without saying that we expect you to adhere to the Discussion Rules and Guidelines laid out by Steam when using the forums, but we also want to make it clear that we are going to be particularly strict concerning the following: If you haven’t already, please don’t forget to Wishlist Stronghold: Warlords as well to get that notification when it's available for purchase. While we aim to post the major announcements and updates here on the Steam forums, we will be posting much more frequent and exclusive content on our social media channels.įor frequent news and updates, please follow us on: Our newest game, Stronghold: Warlords is on schedule to be released in 2020 and we hope to bring you lots of new information and exciting updates along the way. Welcome to the Stronghold 3 forums! This is a thread to provide you with important information regarding Firefly Studios, including any upcoming releases, etc.