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Unit - Create 1 Dummy Unit for (Owner of Caster) at CasLoc facing default building facing degrees (Ability being cast) Equal to Massive Impale If you want information about the actions within the trigger, you may look under the "SPOILER"
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Then here you have: A succesful "Twisting Slash"Īnother way to use this is to "slide" these units. Set Real = (Real + (360.00 / 8.00)) -//essentially sets itself to make locoffset do it's greatest workĬustom script: call RemoveLocation(udg_LocOffset) -//destroys leakĬustom script: call RemoveLocation(udg_CasLoc) -//destroys leakĬustom Scripts clean these so called "memory leaks". Unit - Add a 3.50 second Generic expiration timer to (Last created unit)-//after "3.5 seconds", the dummy will die Unit - Order (Last created unit) to Move To LocOffset-//orders the dummy to move to locoffset Set LocOffset = (CasLoc offset by 700.00 towards Real degrees)-//sets locoffset Unit - Order (Last created unit) to Orc Blademaster - Bladestorm -//orders the dummy to do twisting slash dummy (ts dummy is based on bladestorm Unit - Set level of Twisting Slash (Dummy) for (Last created unit) to (Level of Twisting Slash (Hero) for Caster)-//Sets the level of twisting slash dummy (based on bladestorm) to the level of twisting slash to the heroĪnimation - Change (Last created unit)'s vertex coloring to (50.00%, 50.00%, 50.00%) with 50.00% transparency-//Optional, just to make the dummies transparent Unit - Turn collision for (Last created unit) Off -// Turns off the collision fo the dummy unit Unit - Create 1 Spinning Illusion (Dummy) for (Owner of Caster) at CasLoc facing default building facing degrees-//Create's the dummy unit Set CasLoc = (Position of (Triggering unit))įor each (Integer A) from 1 to 8, do (Actions) (Ability being cast) Equal to Twisting Slash (Hero) Unit - A unit Starts the effect of an ability If you want a detailed information for every use of the action, open this "SPOILER" Custom script: call RemoveLocation(udg_CasLoc).Custom script: call RemoveLocation(udg_LocOffset).Unit - Add a 3.50 second Generic expiration timer to (Last created unit).Unit - Order (Last created unit) to Move To LocOffset.Set LocOffset = (CasLoc offset by 700.00 towards Real degrees).
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Unit - Order (Last created unit) to Orc Blademaster - Bladestorm.Animation - Change (Last created unit)'s vertex coloring to (50.00%, 50.00%, 50.00%) with 50.00% transparency.Unit - Set level of Twisting Slash (Dummy) for (Last created unit) to (Level of Twisting Slash (Hero) for Caster).Unit - Turn collision for (Last created unit) Off.Unit - Create 1 Spinning Illusion (Dummy) for (Owner of Caster) at CasLoc facing default building facing degrees.(Ability being cast) Equal to Twisting Slash (Hero).Since we're having and example of the Blademaster using Bladestorm, it must have Bladestorm, model of the Blademaster, 0 collision, movespeed of about 220 and type Fly (if there are trees in the map, go to Destructibles and set the tree's Fly-Over Height to 0), sight radius to lower than 500 (to disable large sight for the dummy unit) I will have the example of the Blademaster using Bladestrom.Ī dummy unit with Locust and Invulnerability. An example would be a Blademaster using Bladestorm, or in DotA, the Poison Nova's missiles are dummy units The Unit spell, line cast spell and individual spell (unknown for it's real identification)Ī unit nova spell is where you use a dummy unit to be ordered to move to the certain location (LocOffset) with certain things that could damage an enemy unit or do any other effect. Set LocOffset = (TSCasLoc offset by 700.00 towards TSReal degrees).Unit - Create 1 Dummy Unit for (Owner of Caster) at CasLoc facing default building facing degrees.For each (Integer A) from 1 to 8, do (Actions).Set CasLoc = (Position of (Triggering unit)).(Ability being cast) Equal to Nova Spell.Unit - A unit Starts the effect of an ability.